Lessons I’ve Learned From A Start-Up So Far! – Part 1

So it is now early August and Brain Drain has launched! I say ‘launched’, but it was a soft launch and we are positioning it as a beta release (hey, some products spend their whole lives in beta so who cares? It is all about managing expectations). So far, so good. But now the fun really starts so if I keep on top of MutterLog I should continue to give you updates as well as posting interesting things about product development and business in general.

Having passed such a massive milestone in the life of Brain Drain, I thought it might be a good time to start a series of posts sharing what I’ve learned so far.  Continue reading

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The Minimum Lovable Product Forget the MVP

An interesting take on lean product management and development, and a reminder that novel, game-changing ideas are never created by slavishly delivering what customers ask for (though they can often be improved that way).

The Minimum Lovable Product Forget the MVP.

via The Minimum Lovable Product Forget the MVP.

UI, UX: Who Does What? A Designer’s Guide To The Tech Industry

This article, describing various roles in the product design sphere, is rather useful for when you are dealing with agencies, drafting a job spec or defining responsibilities.

UI, UX: Who Does What? A Designer’s Guide To The Tech Industry | Co.Design | business + design.

via UI, UX: Who Does What? A Designer’s Guide To The Tech Industry | Co.Design | business + design.